mgtropes: (Default)
mgtropes ([personal profile] mgtropes) wrote in [community profile] utried2025-06-21 11:21 am

graveyard...2

GRAVEYARD
Notice of an itinerary change—
Well, shucks! You died. This might be a familiar experience for you, maybe not. Either way, you're probably feeling distinctly less dead now, with any injuries you previously obtained now healed. Grogginess still clouds your mind, but in a way that's reminiscent of waking up rather than anything nefarious.
... Not too unlike when you first arrived here, actually. Namely, because you wake up in what looks to be an airport terminal. Again! It's not quite the same as the one you were in before, but you're not free of airports yet, it seems. To be specific, you're in the baggage claim area, in the most literal sense: lying in an open suitcase on the carousel, going round and around (or, if you were unlucky, you might've tumbled out of the suitcase as it slid down onto the conveyor belt). You might want to hop off at some point.
If you're worried about your belongings, you can find them either on your person or in another suitcase chugging along on the belt. Once you retrieve everything, there's a new area to explore. Plus, reunions to be had with those who died before you, or with the four Hosts you haven't seen since the first week. And should you be worried about the living side, there are various screens around the terminal, allowing you to still watch what's going on over there.
► GRAVEYARD RUNDOWN
  • You are able to see the living (and their public network posts).
  • Weekly effects are still active.
  • Any personal items you didn't give away before your death are with you in the graveyard.
  • You can still use your curse items on the living, with the usual caveats of avoiding OOC inconvenience (e.g. no effects that would last into Thursday night).
  • The graveyard has its own set of NPCs (Maestro, Bora, Libeccio, Scirocco). You are no longer able to contact the living side's NPCs via audiences, but you can talk to the other four once again.
  • If you get injured and would like to be healed (within reason), the graveyard NPCs can heal to varying degrees, so feel free to handwave tapping them until you got one who could help you.
  • You may handwave the NPCs explaining the basics to you: you're alive again, but you're unable to regroup with the "living" side due to lacking a mode of transportation to the airport terminal where they are, and a barrier is blocking people from leaving the old-fashioned way. Trying to book a ride is a work in progress for the entire graveyard.
  • As of Week 4, the memshare effect from Week 3 remains.
findsrisks: (:|)

[personal profile] findsrisks 2025-06-22 01:43 am (UTC)(link)
If she was possessed, I think we can talk it out. We hadn't really talked before so it's not like we had bad blood or anything.

If she did it just because or for a reward though, I'm punching her at least once.
frostfist: (pic#17076081)

[personal profile] frostfist 2025-06-22 01:45 am (UTC)(link)
[ so much violence......but also: understandable. ]

Hard to tell with her. She seems to keep a tight lock on what she's actually thinking.
findsrisks: (On the job!)

[personal profile] findsrisks 2025-06-22 02:02 am (UTC)(link)
If she won't tell me then that will become her problem.

The net was my attempt to tie her up, by the way. I thought that if I just tied her up until morning she would go back to normal. Didn't work though.
frostfist: (pic#16873256)

[personal profile] frostfist 2025-06-22 02:07 am (UTC)(link)
Not a bad idea though. Pretty creative.

But I do hope she tells you of her own free will.
findsrisks: (relieved)

[personal profile] findsrisks 2025-06-22 02:22 am (UTC)(link)
I hope so. Talking through things usually makes them better.
spiritbalm: (pic#17707871)

[personal profile] spiritbalm 2025-06-22 01:45 am (UTC)(link)
[ helpfully: ]

You can kill her.
findsrisks: (...)

[personal profile] findsrisks 2025-06-22 02:01 am (UTC)(link)
Will that send her to the next layer of dead people terminals?
spiritbalm: (IA_49)

[personal profile] spiritbalm 2025-06-22 02:03 am (UTC)(link)
No, but it might feel briefly satisfying.
findsrisks: (geez!)

[personal profile] findsrisks 2025-06-22 02:21 am (UTC)(link)
...I probably shouldn't, I'm supposed to be a role model.
spiritbalm: (BA_129)

[personal profile] spiritbalm 2025-06-22 02:24 am (UTC)(link)
Even Andraste herself killed thousands on the Exalted March through the Imperium.
findsrisks: (...)

[personal profile] findsrisks 2025-06-22 02:26 am (UTC)(link)
I-I think I might save that for someone who acted of their own free will...

[If Scaramouche ever shoes up here they can all beat him up.]
spiritbalm: (IA_75)

[personal profile] spiritbalm 2025-06-22 02:32 am (UTC)(link)
Then feel free to kill Wis'adel.
findsrisks: (m'_'m)

[personal profile] findsrisks 2025-06-22 02:34 am (UTC)(link)
I don't think I could actually kill Wis'adel even if I tried.
spiritbalm: (1-10)

[personal profile] spiritbalm 2025-06-22 02:35 am (UTC)(link)
You really aren't putting your money where your mouth is on these threats.
frostfist: (pic#16873224)

[personal profile] frostfist 2025-06-22 02:07 am (UTC)(link)
[ THAT IS NOT HELPFUL ]
spiritbalm: (BA_097)

[personal profile] spiritbalm 2025-06-22 02:36 am (UTC)(link)
[ SOMETIMES VIOLENCE WORKS ]