graveyard...2
GRAVEYARD
Notice of an itinerary change—
Well, shucks! You died. This might be a familiar experience for you, maybe not. Either way, you're probably feeling distinctly less dead now, with any injuries you previously obtained now healed. Grogginess still clouds your mind, but in a way that's reminiscent of waking up rather than anything nefarious.
... Not too unlike when you first arrived here, actually. Namely, because you wake up in what looks to be an airport terminal. Again! It's not quite the same as the one you were in before, but you're not free of airports yet, it seems. To be specific, you're in the baggage claim area, in the most literal sense: lying in an open suitcase on the carousel, going round and around (or, if you were unlucky, you might've tumbled out of the suitcase as it slid down onto the conveyor belt). You might want to hop off at some point.
If you're worried about your belongings, you can find them either on your person or in another suitcase chugging along on the belt. Once you retrieve everything, there's a new area to explore. Plus, reunions to be had with those who died before you, or with the four Hosts you haven't seen since the first week. And should you be worried about the living side, there are various screens around the terminal, allowing you to still watch what's going on over there.
► GRAVEYARD RUNDOWN
- You are able to see the living (and their public network posts).
- Weekly effects are still active.
- Any personal items you didn't give away before your death are with you in the graveyard.
- You can still use your curse items on the living, with the usual caveats of avoiding OOC inconvenience (e.g. no effects that would last into Thursday night).
- The graveyard has its own set of NPCs (Maestro, Bora, Libeccio, Scirocco). You are no longer able to contact the living side's NPCs via audiences, but you can talk to the other four once again.
- If you get injured and would like to be healed (within reason), the graveyard NPCs can heal to varying degrees, so feel free to handwave tapping them until you got one who could help you.
- You may handwave the NPCs explaining the basics to you: you're alive again, but you're unable to regroup with the "living" side due to lacking a mode of transportation to the airport terminal where they are, and a barrier is blocking people from leaving the old-fashioned way. Trying to book a ride is a work in progress for the entire graveyard.
- As of Week 4, the memshare effect from Week 3 remains.
QUICKLINKS

no subject
Recipient: Scaramouche
Message Content: Good show. Though I'm a little disappointed I wasn't able to join you! Nearly everyone over here is a bore and I'm already considering killing them to alleviate some of the boredom. You really were one of the few people in that damned place I could tolerate.
That said, if you have any plans to go out and play again, it wouldn't be so bad if you sent someone entertaining to watch. Or gave me a chance to wring that Todomatsu bastard's neck myself. It's going to be a long five weeks with the current company, anyway. I know how to be patient, but it's really such a pain in the ass...
- Yoru
Object(s) Mailed: N/A
Day: Sunday
Recipient: Haru
Message Content: If we're still a team, then you know what needs to be done about that Todomatsu bastard. Don't spare him your sympathies and kill him. It's the one way you can make things right.
- Yoru
Object(s) Mailed: A single application form for Clown University... it's fine if they're getting this tomorrow anyway, Haru can get clowned on ahead of time
Day: Sunday
Recipient: Ace
Message Content: A scale from one to ten isn't nearly enough. But I'll consider forgiving you if you do something about that Todomatsu bastard. He deserves to die for what he's done to us.
That said, you need to do something about the other teams too. I've attached something to this message. Do me a favor and find a way to spread it over every meter of the other lounges. I'm bored out of my mind over here and their reactions to the mess ought to give us both something to laugh about.
- Yoru
Object(s) Mailed: A large bag of extra fine glitter.
Day: Sunday
Recipient: Rupert
Message Content: I warned you, boy. Enjoy the hot dogs.
By the way, don't spare that bastard your sympathies.
Object(s) Mailed: N/A
Day: Sunday
Recipient: Ryo
Message Content: One of you needs to kill Todomatsu.
Object(s) Mailed: N/A
Day: Sunday
Recipient: Strohl
Message Content: If you care about Asa at all, then you won't spare that bastard your sympathies. He deserves to die.
- Yoru
Object(s) Mailed: N/A
Day: Sunday
Recipient: Haru
Message Content: Hi, Nanase. The dolphins are you, right?
I can read your letters. Responding consistently might be a problem with how mad Yoru is right now, but I'll try. It's been harder to kick her out recently.
I haven't had a lot of time to think about it recently. But I like the color green, I guess? Take care of yourself and the rest of the team. Anders, Bora and Boothill are okay, in case you're wondering. We'll be watching you from here, so if there's something you need us to know... just reach out, okay?
- Asa
Object(s) Mailed: N/A
Day: Sunday
Recipient: Todomatsu
Message Content: Die.
Object(s) Mailed: A thick stack of clown university applications... it's fine if they're getting this location tomorrow she thinks Todomatsu deserves this
Day: Sunday
Recipient: Maya
Message Content: We're both here, girl. This place is about as boring as you would expect.
If you meant what you said before about wanting to become friends, then don't spare Todomatsu your sympathies. I don't care to associate myself with anyone willing to give that man a pass.
- Yoru
Object(s) Mailed: N/A