graveyard...2
GRAVEYARD
Notice of an itinerary change—
Well, shucks! You died. This might be a familiar experience for you, maybe not. Either way, you're probably feeling distinctly less dead now, with any injuries you previously obtained now healed. Grogginess still clouds your mind, but in a way that's reminiscent of waking up rather than anything nefarious.
... Not too unlike when you first arrived here, actually. Namely, because you wake up in what looks to be an airport terminal. Again! It's not quite the same as the one you were in before, but you're not free of airports yet, it seems. To be specific, you're in the baggage claim area, in the most literal sense: lying in an open suitcase on the carousel, going round and around (or, if you were unlucky, you might've tumbled out of the suitcase as it slid down onto the conveyor belt). You might want to hop off at some point.
If you're worried about your belongings, you can find them either on your person or in another suitcase chugging along on the belt. Once you retrieve everything, there's a new area to explore. Plus, reunions to be had with those who died before you, or with the four Hosts you haven't seen since the first week. And should you be worried about the living side, there are various screens around the terminal, allowing you to still watch what's going on over there.
► GRAVEYARD RUNDOWN
- You are able to see the living (and their public network posts).
- Weekly effects are still active.
- Any personal items you didn't give away before your death are with you in the graveyard.
- You can still use your curse items on the living, with the usual caveats of avoiding OOC inconvenience (e.g. no effects that would last into Thursday night).
- The graveyard has its own set of NPCs (Maestro, Bora, Libeccio, Scirocco). You are no longer able to contact the living side's NPCs via audiences, but you can talk to the other four once again.
- If you get injured and would like to be healed (within reason), the graveyard NPCs can heal to varying degrees, so feel free to handwave tapping them until you got one who could help you.
- You may handwave the NPCs explaining the basics to you: you're alive again, but you're unable to regroup with the "living" side due to lacking a mode of transportation to the airport terminal where they are, and a barrier is blocking people from leaving the old-fashioned way. Trying to book a ride is a work in progress for the entire graveyard.
- As of Week 4, the memshare effect from Week 3 remains.
QUICKLINKS

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Funny to ya, am I?
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And if you're talking about (unidentifiable) the forking horse braying, it's cause Yoru and I took (unidentifiable) initiative, and that's more than I can say for the rest of y'all!
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2) Why are you trying to start an argument you won't win?
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2. If you're so sure I'd lose then face me instead of hiding behind (unidentifiable) a muddle-fudging cop out question like that one!
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2) Why don't you tell me in more detail what you did with Yoru?
[ it's not like she went to peek ]
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2. That Travel Agency Kiosk has got a computer in it that's logged into, right? (unidentifiable) I figured since we're trying to open terminals it's worth a shot to get into. Got pictures of those places from all the games in there. (unidentifiable)
Yoru came along so we could try it out. I just put whatever in it to see (unidentifiable) if it would even take. Then this forked up mess happened!
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2) Your thought process started well. "Whatever" as the execution may need some improvement.
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1. Course not. [ he's lying ] What the fork would ya need to know that for anyhow?
2. I didn't ask for a muddle-fudging grade!
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2) I didn't ask for your attitude.
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Accepted where?!
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Clown university.
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Anders got rejected didn't he?!
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After all the allowances I gave you.
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I repay my debts, but I don't take disrespect neither.
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I'll scrap around with friends, but this don't feel like a friendly tussle, does it?
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✔ Read XX:XX PM ]
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