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mgtropes ([personal profile] mgtropes) wrote in [community profile] utried2025-05-27 03:47 pm

graveyard

GRAVEYARD
Notice of an itinerary change—
Well, shucks! You died. This might be a familiar experience for you, maybe not. Either way, you're probably feeling distinctly less dead now, with any injuries you previously obtained now healed. Grogginess still clouds your mind, but in a way that's reminiscent of waking up rather than anything nefarious.
... Not too unlike when you first arrived here, actually. Namely, because you wake up in what looks to be an airport terminal. Again! It's not quite the same as the one you were in before, but you're not free of airports yet, it seems. To be specific, you're in the baggage claim area, in the most literal sense: lying in an open suitcase on the carousel, going round and around (or, if you were unlucky, you might've tumbled out of the suitcase as it slid down onto the conveyor belt). You might want to hop off at some point.
If you're worried about your belongings, you can find them either on your person or in another suitcase chugging along on the belt. Once you retrieve everything, there's a new area to explore. Plus, reunions to be had with those who died before you, or with the four Hosts you haven't seen since the first week. And should you be worried about the living side, there are various screens around the terminal, allowing you to still watch what's going on over there.
► GRAVEYARD RUNDOWN
  • You are able to see the living (and their public network posts).
  • Weekly effects are still active.
  • Any personal items you didn't give away before your death are with you in the graveyard.
  • You can still use your curse items on the living, with the usual caveats of avoiding OOC inconvenience (e.g. no effects that would last into Thursday night).
  • The graveyard has its own set of NPCs (Maestro, Bora, Libeccio, Scirocco). You are no longer able to contact the living side's NPCs via audiences, but you can talk to the other four once again.
  • If you get injured and would like to be healed (within reason), the graveyard NPCs can heal to varying degrees, so feel free to handwave tapping them until you got one who could help you.
  • You may handwave the NPCs explaining the basics to you: you're alive again, but you're unable to regroup with the "living" side due to lacking a mode of transportation to the airport terminal where they are, and a barrier is blocking people from leaving the old-fashioned way. Trying to book a ride is a work in progress for the entire graveyard.
tactic: (pic#17149881)

[personal profile] tactic 2025-06-17 11:41 pm (UTC)(link)
Day: Tuesday
Recipient: Jonas
Message Content:

One day, after dinner, while my younger sister and I were lounging about in Mr. Gopher Wood's yard, we spotted a fledgling Charmony Dove all on its own. That baby bird was tiny, it didn't even have all of its feathers, and it couldn't sing. When we found it, it was already on its last breath, having fallen into a shrub — probably abandoned by its parents. We decided to build a nest for it right there and then. However, thinking back, that winter was unusually cold, with fierce winds at night in the yard, not to mention the many poisonous bugs and wild beasts in the vicinity... It was clear that if we left the fledgling in the yard, it stood no chance of surviving until spring. So, I suggested we take it inside, place it on the shelf by the window, and asked the adults to fashion a cage for it. We decided that when it regained its strength enough to spread its wings, we would release it back into the wild. The tragic part — something that we'd never considered — was that this bird's fate had already been determined long before this moment... Its destiny was determined by our momentary whim. Now, I pass the power of choice to you all. Faced with this situation, what choice would you make? Stick to the original plan, and build a nest with soft net where the Charmony Dove fell? Or build a cage for it, and feed it, giving it the utmost care from within the warmth of a home? I eagerly await your answer.