graveyard...2
GRAVEYARD
Notice of an itinerary change—
Well, shucks! You died. This might be a familiar experience for you, maybe not. Either way, you're probably feeling distinctly less dead now, with any injuries you previously obtained now healed. Grogginess still clouds your mind, but in a way that's reminiscent of waking up rather than anything nefarious.
... Not too unlike when you first arrived here, actually. Namely, because you wake up in what looks to be an airport terminal. Again! It's not quite the same as the one you were in before, but you're not free of airports yet, it seems. To be specific, you're in the baggage claim area, in the most literal sense: lying in an open suitcase on the carousel, going round and around (or, if you were unlucky, you might've tumbled out of the suitcase as it slid down onto the conveyor belt). You might want to hop off at some point.
If you're worried about your belongings, you can find them either on your person or in another suitcase chugging along on the belt. Once you retrieve everything, there's a new area to explore. Plus, reunions to be had with those who died before you, or with the four Hosts you haven't seen since the first week. And should you be worried about the living side, there are various screens around the terminal, allowing you to still watch what's going on over there.
► GRAVEYARD RUNDOWN
- You are able to see the living (and their public network posts).
- Weekly effects are still active.
- Any personal items you didn't give away before your death are with you in the graveyard.
- You can still use your curse items on the living, with the usual caveats of avoiding OOC inconvenience (e.g. no effects that would last into Thursday night).
- The graveyard has its own set of NPCs (Maestro, Bora, Libeccio, Scirocco). You are no longer able to contact the living side's NPCs via audiences, but you can talk to the other four once again.
- If you get injured and would like to be healed (within reason), the graveyard NPCs can heal to varying degrees, so feel free to handwave tapping them until you got one who could help you.
- You may handwave the NPCs explaining the basics to you: you're alive again, but you're unable to regroup with the "living" side due to lacking a mode of transportation to the airport terminal where they are, and a barrier is blocking people from leaving the old-fashioned way. Trying to book a ride is a work in progress for the entire graveyard.
- As of Week 4, the memshare effect from Week 3 remains.
QUICKLINKS

no subject
Recipient: Ryo
Object(s) Mailed: A package filled with 14 ballots (10 for JD, 1 for Strohl Jr., 2 for Lady, 1 for Frumpkin) There is a note attached to the package that reads: "The residents of the afterlife have cast their vote. Include these ballots in the mayoral election as is our constitutional right."
Day: Tuesday
Recipient: Alex......... fingers crossed the cursed effect still applies to the living
Object(s) Mailed: A single Shabubu sealed in a cardboard box, with a note on the box that says: "For Lounge A to enjoy!"
Day: Tuesday
Recipient: Astolfo
Object(s) Mailed: A single Shabubu sealed in a cardboard box, with a note on the box that says: "For Lounge B to enjoy!"
Day: Tuesday
Recipient: Tama
Object(s) Mailed: A single Shabubu sealed in a cardboard box, with a note on the box that says: "For Lounge C to enjoy!"
Day: Tuesday
Recipient: Haru
Object(s) Mailed: A single Shabubu sealed in a cardboard box, with a note on the box that says: "Happy birthday! A gift for you and for Lounge D to enjoy!"
Day: Tuesday
Recipient: Rosamund
Object(s) Mailed: A single Shabubu sealed in a cardboard box, with a note on the box that says: "For Lounge E to enjoy!"
Day: Tuesday
Recipient: Scaramouche
Message Content: Probably. If it was all for the sake of a "twist", then I think they'll find themselves wishing they had gotten stomped to death by a cartoon horse by the end of this so-called competition.
Regardless, thanks. I really do hope you get to do as you please this Thursday. I sent something to the lounges to test if it has the same effect over there as it does here, so I'd recommend avoiding those places even more than you usually do. You should have a package waiting for you in the Lost Claims, too. Unfortunately, they're not poisoned, just drugged. But anyone stupid enough to eat food that's been left out in the open deserves to deal with the side effects.
- Yoru
Object(s) Mailed: Enough weed pancakes from the Slowpoke Cafe for all the living player characters and NPCs, carefully packaged. Also, 1) a picture of Anders suffering a mental breakdown over a pink-maned horse, and 2) a picture of Childe kissing a worm.
Day: Tuesday
Recipient: Ace
Message Content: If you had anything going on inside that empty skull of yours, you'd realize that's not what I meant.
How should I know what counts for bonus points? We're not even earning anything over here, besides those two achievements. The best thing the five of you can do is discuss what you've been getting up to on the weeks you earned the most bonus points and compare notes.
- Yoru
Day: Tuesday
Recipient: Strohl
Message Content: It was acceptable. But it doesn't seem like you got much out of it besides the achievement. Start thinking of more ways to earn bonus points.
Regarding our math: Almost. The rules themselves are something of a mystery for us, too. Do keep me updated on what you hear.
- Yoru
Day: Tuesday
Recipient: Caiman
Message Content: For a reptile, you're surprisingly thin skinned.
This place is painfully boring for the most part. If there was more to do, I would be spending less of my time writing these messages. Have you gotten rid of that ugly statuette yet? Send me something interesting the next time you reply.
- Yoru
Object(s) Mailed: A stack of weed pancakes
Day: Tuesday
Recipient: Alex
Message Content: Have you heard anything about a computer password? -Yoru