graveyard...3
GRAVEYARD
Notice of an itinerary change—
Well, shucks! You died. This might be a familiar experience for you, maybe not. Either way, you're probably feeling distinctly less dead now, with any injuries you previously obtained now healed. Grogginess still clouds your mind, but in a way that's reminiscent of waking up rather than anything nefarious.
... Not too unlike when you first arrived here, actually. Namely, because you wake up in what looks to be an airport terminal. Again! It's not quite the same as the one you were in before, but you're not free of airports yet, it seems. To be specific, you're in the baggage claim area, in the most literal sense: lying in an open suitcase on the carousel, going round and around (or, if you were unlucky, you might've tumbled out of the suitcase as it slid down onto the conveyor belt). You might want to hop off at some point.
If you're worried about your belongings, you can find them either on your person or in another suitcase chugging along on the belt. Once you retrieve everything, there's a new area to explore. Plus, reunions to be had with those who died before you, or with the four Hosts you haven't seen since the first week. And should you be worried about the living side, there are various screens around the terminal, allowing you to still watch what's going on over there.
► GRAVEYARD RUNDOWN
- You are able to see the living (and their public network posts).
- Weekly effects are still active.
- Any personal items you didn't give away before your death are with you in the graveyard.
- You can still use your curse items on the living, with the usual caveats of avoiding OOC inconvenience (e.g. no effects that would last into Thursday night).
- The graveyard has its own set of NPCs (Maestro, Bora, Libeccio, Scirocco). You are no longer able to contact the living side's NPCs via audiences, but you can talk to the other four once again.
- If you get injured and would like to be healed (within reason), the graveyard NPCs can heal to varying degrees, so feel free to handwave tapping them until you got one who could help you.
- You may handwave the NPCs explaining the basics to you: you're alive again, but you're unable to regroup with the "living" side due to lacking a mode of transportation to the airport terminal where they are, and a barrier is blocking people from leaving the old-fashioned way. Trying to book a ride is a work in progress for the entire graveyard.
- As of Week 4, the memshare effect from Week 3 remains.
QUICKLINKS

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[in neverafter they do.........]
I don't know what a Tsarevna is, but it sounds better?
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[Both of these things are debatable.
More importantly--]
Do you think I should ask her if she wants a new nickname? I picked that one because she seemed so self-conscious when we first got here, and she never told me to stop...
[It's not like he ever thought Kate was a toddler who truly believed he thought she was royalty, but now he's worried she doesn't like it... oh no...]
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[hmm...]
Well, I do think a lot of girls? Most girls? Do have a princess thing for a while, where they want to be a princess. [she sure did, and is still a little awestruck by them.] But then it can be hard, because you grow up and you aren't actually a princess, and the world is a lot different than the way you thought it was going to be for you. It sounds like a nice nickname, though, and Kate probably has a way less complex relationship with it than I do.
But you can ask her! It's nice to be asked your opinion about things!
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He changes all the mentions of "princess" to "tsarevna" and then ends the story with her being given the choice to keep ruling her kingdom as she pleases, to go adventuring, or to do whatever else she wants entirely.
Looks at Ylfa.]
How's that?
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I like that much better! I bet Kate will like it, too.
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He is pleased]
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