mgtropes: (Default)
mgtropes ([personal profile] mgtropes) wrote in [community profile] utried2025-07-02 03:00 pm

graveyard...3

GRAVEYARD
Notice of an itinerary change—
Well, shucks! You died. This might be a familiar experience for you, maybe not. Either way, you're probably feeling distinctly less dead now, with any injuries you previously obtained now healed. Grogginess still clouds your mind, but in a way that's reminiscent of waking up rather than anything nefarious.
... Not too unlike when you first arrived here, actually. Namely, because you wake up in what looks to be an airport terminal. Again! It's not quite the same as the one you were in before, but you're not free of airports yet, it seems. To be specific, you're in the baggage claim area, in the most literal sense: lying in an open suitcase on the carousel, going round and around (or, if you were unlucky, you might've tumbled out of the suitcase as it slid down onto the conveyor belt). You might want to hop off at some point.
If you're worried about your belongings, you can find them either on your person or in another suitcase chugging along on the belt. Once you retrieve everything, there's a new area to explore. Plus, reunions to be had with those who died before you, or with the four Hosts you haven't seen since the first week. And should you be worried about the living side, there are various screens around the terminal, allowing you to still watch what's going on over there.
► GRAVEYARD RUNDOWN
  • You are able to see the living (and their public network posts).
  • Weekly effects are still active.
  • Any personal items you didn't give away before your death are with you in the graveyard.
  • You can still use your curse items on the living, with the usual caveats of avoiding OOC inconvenience (e.g. no effects that would last into Thursday night).
  • The graveyard has its own set of NPCs (Maestro, Bora, Libeccio, Scirocco). You are no longer able to contact the living side's NPCs via audiences, but you can talk to the other four once again.
  • If you get injured and would like to be healed (within reason), the graveyard NPCs can heal to varying degrees, so feel free to handwave tapping them until you got one who could help you.
  • You may handwave the NPCs explaining the basics to you: you're alive again, but you're unable to regroup with the "living" side due to lacking a mode of transportation to the airport terminal where they are, and a barrier is blocking people from leaving the old-fashioned way. Trying to book a ride is a work in progress for the entire graveyard.
  • As of Week 4, the memshare effect from Week 3 remains.
honkinbigteeth: (empty out the locker room)

[personal profile] honkinbigteeth 2025-07-03 03:25 am (UTC)(link)
[ignoring anders]

I mean, maybe! It might be good to know!
shirtbag: (pic#17223553)

[personal profile] shirtbag 2025-07-03 03:33 am (UTC)(link)
And ya tell 'em, "There are folks who ain't gonna like how you look, so if you want 'em to like you, you gotta change or give up?"
honkinbigteeth: (how could i know)

[personal profile] honkinbigteeth 2025-07-03 03:39 am (UTC)(link)
Why not? Why is it better to say that it won't matter when you know that it will?
shirtbag: (pic#17300785)

[personal profile] shirtbag 2025-07-03 03:41 am (UTC)(link)
Think it's less about saying, "It ain't gonna matter to them," and more like, "It shouldn't matter to you even if they do."

What do you think?
honkinbigteeth: (may he who thinks he knows no fear)

[personal profile] honkinbigteeth 2025-07-03 03:43 am (UTC)(link)
I think that's fine, to say it shouldn't matter, or that things shouldn't happen, or whatever. But to say it doesn't or won't is different, that's all. Don't lie.
shirtbag: (pic#17300744)

[personal profile] shirtbag 2025-07-03 03:56 am (UTC)(link)
[ he nods! ]

Then I'm with ya on that. You can raise kids on those principles, but there are always gonna be folks out there who say otherwise.